Automatic Identification of Product Usage Contexts from Online Customer Reviews

DS 94: Proceedings of the Design Society: 22nd International Conference on Engineering Design (ICED19)

Year: 2019
Editor: Wartzack, Sandro; Schleich, Benjamin; Gon
Author: Suryadi, Dedy; Kim, Harrison
Series: ICED
Institution: University of Illinois at Urbana-Champaign
Section: Knowledge-based engineering
DOI number: https://doi.org/10.1017/dsi.2019.257
ISSN: 2220-4342

Abstract

There are three product design contexts that may significantly affect the design of a product and customer preferences towards product attributes, i.e. customer context, market context, and usage context factors. The conventional methods to gather product usage contexts may be costly and time consuming to conduct. As an alternative, this paper aims to automatically identify product usage contexts from publicly available online customer reviews. The proposed methodology consists of Preprocessing, Word Embedding, and Usage Context Clustering stages. The methodology is applied to identify usage contexts from laptop customer reviews, which results in 16 clusters of usage contexts. Furthermore, analyzing the review sentences explains the separation of "playing games" ?which is more related to casual gaming, and "gaming rig" ?which implies high computing power requirements. Finally, comparing customer review with manufacturer?s product description may reveal a discrepancy to be investigated further by product designer, e.g. a customer suggests a laptop for basic use, although the manufacturer?s description describes it for heavy use.

Keywords: Design informatics, User centred design, Crowdsourcing

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